[Kino 36] Thunderstruck
Turlock the Great guides our bemused, bewildered and bewitched team further into the mysteries of the island. Suvi gets in touch with the earth, Greff allows his firey personality to shine, Ivoris drowns in annoyance and Kaz is floating amongst the stars. Will their plan of having the element of surprise to stop Kels work? I guess we're about to find out...
Special Thanks to Karin for joining us in this episode!
[Kino 35] Zaffin
The Kino team find themselves with a new means of transportation to the island. Greff's call for assistance is answered, Kaz finds a personal meaning in something, Suvi is given a fashion warning, and Ivoris fulfills his word to a friend. Will they make it to the island any faster? …
Special Thanks to Karin for joining us in this episode!
[Kino 34] Necessary Evils
The Kino team find themselves with a new means of transportation to the island. Greff's call for assistance is answered, Kaz finds a personal meaning in something, Suvi is given a fashion warning, and Ivoris fulfills his word to a friend. Will they make it to the island any faster? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
[Kino 33] Non-Canon Ship
A danger approaches the ship as it carries the heroes of Kino towards their mission. Ivoris plays with fire, Kaz takes control of the waters, Suvi turns into an animal that brings them joy, and Greff receives a visit from someone who may have the answers to the questions he had. Will any of the crew join the dead? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
[Kino 32] Dreamers
The formerly titled Kino Task Force 10 and their traveling partners journey across the ocean to a dreaful place. Kaz shares their most personal experiences, Greff tries to feel better about having a cow, Ivoris guides the group through their unconsciousness, and Suvi agrees to take part ina deal. Will their efforts with the gods make them any better prepared for what is to come? I guess we’re about to find out…
Special Thanks to Karin for joining us in this episode!
[Kino 31] Knot A Bother
The Kino task-force start on their way towards the source of much of the world's current trauma. Kaz bargains for supplies, Ivoris practices some frightening magic, Suvi eavesdrops, and Greff loses track of time. Will their boat make it to the island without trouble? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
[Kino] Before The Beginning: Suvi
In this story, we see what events brought a druid from their place of happiness into the world of danger and war. Will this new face have an impact on the events happening in Diskora? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
[Kino 30] The Stowaway
The travelers meet with important people and make important plans to move forward with. Greff is given a magical rock, Kaz discovers a danger of dream walking, and Ivoris tries to find answers from someone who has strong feelings against him. Has someone been following their course? I guess we are about to find out...
Special Thanks to Karin for joining us in this episode!
[Kino 29] Sibling Influence
The group formerly known as KIT 10 find themselves arranging important meetings. Greff is reunited with many familiar faces, Kaz doesn't eat like other lizardfolk, and Ivoris gives an apologetic favor. Will these meetings help towards the efforts to save the world? I guess we are about to find out...
[Kino 28] Aulus Calm, Aulus Bright
The group previously known as KIT-10 attempt a daring rescue by thinking out of the box. Kaz shields their smaller companions, Greff defends the plan, Tawree checks in on the kittens, and Ivoris reveals the outcome of his divine dealings. Will their efforts have all been for nothing? I guess we are about to find out...
Huge thanks to Travis for playing Aulus!
[Kino 27] Dungeons and Dragons
The team try to make any possible preparations before attempting their rescue mission. Tawree makes steps towards being properly equipped for danger, Ivoris finds something closer than they would hope, Greff blindly follows, and Kaz gets help finding the right path. Will they be able to pull off a seemingly impossible rescue? I guess we are about to find out...
[Kino 26] Return To Dendar
The party continues onward to rescue their companion somewhere in the desert. Greff tries to communicate, Kaz tries to reason, Tawree is too tired to ask, and Ivoris sends someone away. Will they make it out of the desert without trouble catching up with them? I guess we are about to find out...
[Kino 25] The Greater Good
The heroes have a very large decision to make. Kaz makes an ingredient for a special purpose, Tawree makes a new promise, Greff tries reasonable negotiation, and Ivoris tries to put an end to yuan-ti cruelty. Will this prove to be a big mistake? I guess we are about to find out...
[Kino 24] Copy Cat
The saviors attempt to complete their rescue mission now that things have kicked off. Ivoris tries to control the heat, Tawree learns of someone else in need of rescue, Kaz crashes the party, and Greff throws a blade. Will their heroic efforts be enough to save everyone from the terrifying Yuan-Ti presence? I guess we are about to find out...
[Kino 23] Head Of The Snake
Down in the depths of the earth dark, the group begin their impossible mission. Tawree spoons the enemy, Greff leaves something behind, Kazz makes a dangerous weapon, and Ivoris weakens the enemy's strengths. Will they be able to get to the forge? I guess we are about to find out...
[Kino 22] Take A Walk
Having traveled a great distance, the group begin their monstrous task. Ivoris faces his fears, Greff makes plans of his own, Kaz is told they have to change, and Tawree is taken as a prisoner. Will they be able to make it to the forge? I guess we are about to find out…
[Kino 21] Do You Believe in Fate?
The newly introduced team travels toward their tentative task. Greff is offered a way out of a deal, Kaz talks to the traveling companions whom cannot speak, Ivoris dreams of getting a signature, and Tawree conspires with the strange creature following them. Will they have enough help to make it to the forge? I guess we are about to find out...
[Kino] Before The Beginning: Tawree
A small colony in Kino is suddenly overrun by a terrifying foe. Tawree tries to get her family to safety while chaos around them suddenly halts to a haunting realization. Will Tawree and their neighbors be able to get anyone out before it's too late? I guess we are about to find out...
[Kino 20] Nightmarish Tribute
The thieves return from their hectic heroics in the capital. Kaz blows their cover, Greff sends someone away to hopefully deliver a message, and Ivoris makes a couple deals to try and exploit a potentially powerful loophole. Has their valiant stunt paid off without drawing too much unwanted attention? I guess we are about to find out...
[Kino 19] Cleric of Kelemvor
Greff's plan of chaos at the capital is underway. Ivoris tackles a mystery head on, Kaz claws their way out of trouble, and Greff takes a hit meant for someone else. Will KIT-10's heist be a success? Or have they made an enemy that they are no match for? I guess we are about to find out...